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This resulted in optional material support and custom themes being prioritized for 4.11, and also Gathering being called out as the next big feature to prioritize in 4.12.
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What resources (design time, development time, dependencies on our web backend or desktop app, etc) are required to ship this feature?īack when we were deciding what the focus of TSM 4.11 was going to be, we went through a ranking exercise to help us prioritize our list of high-level features we wanted to implement.Is this feature especially relevant to the current state of the game or the other projects being worked on within TSM (i.e.What portion of our user base would benefit from this feature? How much value will this feature bring to them? How much complexity would it add to the addon for new users or those who wouldn’t directly benefit from it?.In no particular order, and with much less formality than they are described here, these include the following high-level points: Our biggest constraint as a team (and, not to get philosophical, but in life as well) is time, but there are many factors we consider as we filter through this list. We have curated a list of improvements we are considering on our public roadmap, so any discussion on what we prioritize for the next version starts by reviewing the list there. There is no end to the list of things we want to implement into TSM to make it the best gold making addon possible. This first post will focus on how we decided what features will be in version 4.12 of the addon. Specifically, we will be describing how version 4.12 of the addon is being built, from deciding what features will be included, to publicly releasing it. In this series, we are detailing what goes on behind the scenes to ship a new major TSM addon release.
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